Mmm, you must have taken a wrong turn somewhere. Oh, I see, one of the portals
is suffering from a heavy dimensional storm. It should never have taken you to my home...

Don't worry, I'll send you back immediately.

Where is that scroll of forget... I must have it somewhere. All those spell-notes... this place is a mess...



SPELL: unstoppable charge, by Trizar
LEVEL: 3
RANGE: touch
DURATION: special
AREA OF EFFECT: 1 item
SCHOOL: alteration
COMPONENTS: s,m
CASTING TIME: 3
SAVING THROW: none
This spell enables the caster to charge one nonmagical item, no larger than one cubic foot and no heavier than 6 lbs., with magical energy. The caster can charge the item for up to 1 round/level (to a maximum of 10 rounds). Creatures other than the caster, touching the item receive 1d6 point of damage per round that the item has been charged. This instantly discharges the item. The item holds the charge for 3 rounds/caster level after being released by the caster and loses one die of damage-capacity each round thereafter. Unstoppable charge is an armor-breaching spell. Charging an enchanted item, even a momentarily enspelled item, usually triggers a wild surge or a random magical effect.

SPELL: dedimendor
LEVEL: 5
RANGE: 0
DURATION: special
AREA OF EFFECT: the caster
SCHOOL: alteration
COMPONENTS: v
CASTING TIME: 1
SAVING THROW: none
This spell creates an effect similar to the dimension door spell, with two modifications. First, the caster can decide if the transport is to be instantaneous of if some time must pass before the caster reappears again from the transport. This time delay can be up to 5 rounds, chosen by the caster when the spell is cast. During the transport, the caster is suspended between the prime material and the astral plane. He isn't aware of anything and he can't take any action nor do any active magical effects continue functioning. Thus, the caster arrives at the destination point just as he was when he left the point of origin. The delay time does not count towards the duration of active spells of the wizard. Second, this spell does not have the disadvantage of dimension door, that the caster has to recover from its use. When arriving, the caster can immediately take any action normally allowed to him.

SPELL: vicious circle
LEVEL: 5
RANGE: 10 yards/level
DURATION: 1 round/level
AREA OF EFFECT: special
SCHOOL: evocation
COMPONENTS: v,s
CASTING TIME: 5
SAVING THROW: none
With this spell the caster can create one or more circles of fire that grow smaller and smaller until they vanish. The circle can be up to 60 feet in diameter at the start and becomes smaller at a rate of 10 feet/round. When the circle has shrunk to a diameter of 0, it vanishes and if there's still any duration left to the spell, the caster can cause a new circle to appear at any location within range. The circle causes 2d6 points of damage + 1 point/level to any creature it comes into contact with, allowing no saving throw.