The school of Metamagic is an entirely new school of philosophy and in my campaign, it belongs to the standard set of schools for both mages and specialists. When working with the player's option rules, 5 extra CPs are awarded to wizards in the class section, which can be used on the school of Metamagic, but can also be used on other abilities, leaving the wizard unable to learn Metamagic spells. Note that if you incorporate this new school in your campaign, the level of power of wizards relative to their level will be increased. This is not a bad thing, but one must be aware that this has many effects, both within the PC adventuring party and the outside world, because PCs are not the only ones who can use Metamagic. In my campaign, the non-spellcaster classes are allowed to use many rules from the player's option rulebooks, which also has a might-increasing effect. Therefore, within my PC party, the balance is quite OK. The outside world in my campaign has many wizard-kings and smaller armies than in standard campaigns. Note that the size and frequency of organizations like the Red Wizards of Thay are smaller because of the mage's better ability to survive on his own.

Specialists in the school of Metamagic do exist and they are called augmentators. The school of Metamagic has no normal place in the wizard school diagram. It is essentially in the middle, connecting it all. The opposition schools of the Metamagic school are therefore not located in a single direction of the octagon. They are Conjuration/Summoning, Necromancy and Greater Divination (or the entire Divination school, if the optional school of Universal magic is used). The races allowed are human, half-elf and elf and the ability score requirements are a Wisdom score of 14 or higher and an Intelligence score of 12 or higher. It is obvious that Augmentators are rare, but powerful. Augmentators are fascinated by magic itself. One can see a sparkle in the eyes of an Augmentator when he just thinks about magic. These people usually are not trying to change the world or use magic for other goals than mastering the magic itself.



I have included some (modified) spells from the AD&D sourcebook The Seven Sisters, some spells I found on The Great Net Spellbook and some spells I created for my own characters. The Tome of Magic also includes spells indicated as Metamagic and although they are far less potent than what I believe Metamagic can do, I thought they had to be included. Some spells I took from The Seven Sisters had commentary explaining that those spells are kept very secret and are therefore only known by the Seven Sisters and some senior members of the Harpers. I have included them here because they are very much Metamagic spells and I think that a DM using the new school should decide for each and every spell here if it is not too powerful for his campaign. Be sure to read very carefully, these spells are often very difficult.

First I will give a list of the standard spells belonging to the school of Metamagic. After that you will find the descriptions of all spells not included in the Player's Handbook and the Tome of Magic. I've put them in plain text format for easy offline reference, but on the next page, you will find an HTML listing also.

The spells listed below no longer belong to their previous schools. Thus, wizards without access to the Metamagic school cannot cast them, unless an additional school is given.



spells additional schools source
1st-level:
corrosive conduit
delusive delay
power word, cease
visibility
enchantment
-
-
-
Stratos Mirkanza
The mad mage
Baltur Astoran
Leanan Sidhe
2nd-level:
mindfields
miraculum
relentless pursuit
sense shifting
spellstack
-
-
-
-
-
Leanan Sidhe
The seven sisters
Leanan Sidhe
Tome of magic
Bristor
3rd-level:
alacrity
augmentation I
far reaching I
magelink
mirror of spell reflection
spellblock
spell rage
spell vessel
trigger
wondrous missile
-
evocation
-
-
-
-
-
enchantment/charm
-
-
Tome of magic
Tome of magic
Tome of magic
Seldor Whitecloak
Trizar
Leanan Sidhe
Leanan Sidhe
Web spellbook
Web spellbook
The mad mage
4th-level:
dilation I
divination enh.
energizer
extension I
far reaching II
galkyn's bolt
gesture
limited transfer
rainbow shield
slumbering rose
volcano
-
-
enchantment/charm
-
-
-
-
enchantment/charm
evocation
-
-
Tome of magic
Tome of magic
Leanan Sidhe
Player's handbook
Tome of magic
The seven sisters
The seven sisters
Leanan Sidhe
The seven sisters
Leanan Sidhe
Leanan Sidhe
5th-level:
absorb spell
concentrated fire
disrobement
extension II
far reaching III
magic staff
shadow head
spell rush
spell thrust
-
-
enchantment/charm
-
-
enchantment/charm
evocation
-
-
Web spellbook
Web spellbook
The seven sisters
Player's handbook
Tome of magic
Tome of magic
The seven sisters
Leanan Sidhe
The seven sisters
6th-level:
augmentation II
contingency
dilation II
enchant an item
spell link
spell mirror
transfer
evocation
universal
-
ench./charm, universal
-
-
enchantment/charm
Tome of magic
Player's handbook
Tome of magic
Player's handbook
Leanan Sidhe
The seven sisters
Leanan Sidhe
7th-level:
instant apprentice
intensify summoning
persistence
reaction
spell sequencer
spell supremacy
steal enchantment
synostodweomer
enchantment/charm
-
-
-
-
evocation
enchantment/charm
necromancy
Leanan Sidhe
Tome of magic
Spells & magic
The mad mage
The seven sisters
The seven sisters
Spells & magic
The seven sisters
8th-level:
double wizardry
homunculus shield
permanency
-
necromancy
ench./charm, universal
The seven sisters
Tome of magic
Player's handbook
9th-level:
chain contingency
embattlement
eye of power
impr. contingency
spell editor
spell trigger
-
-
alteration
-
evocation
-
Tome of magic
The seven sisters
The seven sisters
The mad mage
Leanan Sidhe
The seven sisters


Metamagic Spells, levels 1 through 4, in ASCII text-file format

Metamagic Spells, levels 5 through 9, in ASCII text-file format


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